Getting anything made for the screen is a huge undertaking. Setting out to build on an established, expansive universe like Fallout, and introduce it in eight episodes? That's a Herculean feat. It was a task well-suited for screenwriter and director Jonathan Nolan, who's no stranger to world-building. As a creator of HBO's Westworld, and the writer behind Christopher Nolan's The Dark Knight, getting involved with Fallout meant a new opportunity to flex those creative skills.
Based on the Bethesda video game franchise, Prime Video's Fallout will follow three characters — Lucy the vault dweller (Ella Purnell), Brotherhood of Steel member, Maximus (Aaron Moten), and The Ghoul (Walton Goggins) — into the radiation-soaked Wasteland, where fans new and old will meet bizarre, unique, and horrifying characters and creatures. The show also features the talents of Kyle MacLachlan (Twin Peaks), Michael Emerson (Lost), Moises Arias (Ender's Game), Leslie Uggams (Deadpool), and more.
In this one-on-one interview, Collider's Steve Weintraub talks with Nolan about capturing the scope of the games that make Fallout so unique and beloved. Nolan shares his passion for world-building, the lessons he learned on the set of Westworld, creature creation, and how they worked hard to maintain the feeling of gameplay for the series. He also talks about plans for a Westworld 4K box set, his hopes for a Season 2, and his time on the set of The Dark Knight with his brother.
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