42:00
Painting a Landscape with Maths
0:00 Intro 0:48 Basic Polynomial Surface (Noise) 4:12 Fractal Surface (FBM) 6:28 Key Lighting 9:15 Atmospheric Coloring 11:00 ...
24:46
Painting a Character with Maths
0:00 Sculpting basic shape 3:45 Blocking basic lighting 6:20 Sculpting face 8:50 Painting face colors 11:38 Eyes 12:55 Face ...
7:28
How to derive formula of the SDF of a Box, a common shape in procedural modeling. Support this channel: ...
8:26
4000 Years Old Multiplication Trick
A four thousand years old way of multiplying numbers that you've never seen before! Support this channel: ...
5:43:06
LIVE stream (6 hours!) deconstructing the "Happy Jumping" mathematical animation Support this channel: ...
24:02
Learn to Paint with Mathematics
LIVE tutorial on the basics of Painting with Mathematics. Source code/math for the painting here: ...
2:07:49
Live Coding "Sphere Gears" - Part 1
And these are all the coding checkpoints I used during the stream, which you can use if it becomes difficult to follow the progress ...
3:16
"Geodes" - 3D Julia set fractals
Some cubic quaternions Julia sets, cut in half so we can see their beautiful interior. Support this channel: ...
4:55
The maths behind rounding procedural shapes with SDFs. Support this channel: https://www.patreon.com/inigoquilez Tutorials on ...
5:57
I toyed with designing a 2D chart to categorized all possible quadratic equations. Support this channel: ...
10:53
The Collatz Conjecture and Fractals
Visualizing the dynamics of the Collatz Conjecture though fractal self-similarity. Support this channel: ...
0:25
Raymarching a procedural terrain
Raymarched procedural terrain and procedural models and textures. Written in C in 2008 and compiled to a 4 kilobytes ...
2:18
Working towards Inigo Quilez's Volumetric Sort
It's not currently working - I'm doing something wrong.
0:16
This Mandelbulb fractal is real!
A fractal just grew from my desk! Testing my Shadertoy plugin for After Effects ^_^
1:28:49
Inigo Quilez: Interview with the 1/2 founder of Shadertoy
Interview with Inigo Quilez, we talked about rendering, arts and mathematics, fractals, Pixar, VR, Shadertoy and so on. This is a ...
12:47
LIVE coding an eye ball. Support this channel: https://www.patreon.com/inigoquilez Tutorials on maths , art, SDFs and computer ...
0:38
How to smoothly mirror a function
Mirroring a function is easy with an absolute value, but the new function is no longer smooth. Let's fix that!
0:31
Inigo Quilez - Mandelbrot - nice silver dive
This is not mine, it is by Inigo Quilez. It's a nice dive, in silver, focusing on the most beautiful sections of the set. See Inigo's website ...
2:17:21
Live Coding "Sphere Gears" - Part 2
These are all the checkpoints I used during the stream, which you can use if it becomes difficult to follow the progress of the code ...
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