In this episode, we get our "Ghost" building to follow the mouse cursor in preparation for our actual building placement. Lessons learned in the video are (relatively) proper OOP explanation and procedures for our classes/blueprints; how to set up a custom trace channel; convert our mouse location into world space and have the mesh follow it; create a Function Library; Snap our mesh to a Grid and much more! Enjoy!
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Images from this Episode: I haven't been posting the screenshots the last couple episodes because nobody has gone to view them. If you want me to continue adding them or just want me to send one to you, leave me a comment!
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Unreal Engine Version: 4.9
Template: Top Down Template
Type: Blueprints
Game Style: RTS - Simulation/Strategy/City Builder
Portions of the materials used are ®, (tm),(mr), and/or (mc) Epic Games, Inc., and/or copyrighted works of Epic Games, Inc., in the United States of America and elsewhere. All rights reserved, Epic Games, Inc. This material is not official and is not endorsed by Epic Games, Inc.
Watch video Unreal Engine 4: RTS :: Episode 10 - Follow Cursor online without registration, duration 37 minute 19 second in high hd quality. This video was added by user 3 Prong Gaming 19 September 2015, don't forget to share it with your friends and acquaintances, it has been viewed on our site 59 thousand once and liked it 706 people.