Building systems are necessary for many games. We have already created the grid and now the player can place any object he selects. The player also knows which object he is trying to place and also where he is trying to place it. In this part, we will create a save and load system, so that when the player builds something, he can later easily load it without having to build it again.
CODE - https://docs.google.com/document/d/1e...
MODULAR DUNGEON PACK - https://assetstore.unity.com/packages...
FINISHED INVENTORY PROJECT - https://github.com/Freedom-Coding/Uni...
👍 Like and 🔔Subscribe for More Unity and C# Tutorials / @freedomcoding
🌟 Support My Work and Unlock Exclusive Content! 🌟
👉 Patreon: / freedomcoding
🎮 Join Our Developer Community!
💬 Discord: / discord
💖 Support Me Financially
☕ PayPal, Revolut: [email protected]
Are you looking for a Unity/C# tutor? Contact me here - [email protected]
Website - https://www.freedom-coding.com
Timestamps:
00:00 Introduction
00:10 Saving Data To List
02:32 Saving To JSON
04:18 Loading From JSON
05:20 Result
05:46 Destroying Objects
09:28 Outro
Watch video Grid-Based Building System In Unity #3 - SAVE & LOAD, destroying objects online without registration, duration hours minute second in high quality. This video was added by user Freedom Coding 06 November 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 38 once and liked it 1 people.