Godot 3.1 - Vegetation Plugin - Performance Test - Devlog #2

Published: 26 August 2019
on channel: Wojtek Pe
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In this video I have made a test of an in game performance of my vegetation plugin for Godot 3.1. Overall a few fixes were made. A new instancing method based on particles with cpu frustum culling was implemented. it's performing great with a less dense objects like trees or rocks. Also shaders for leafs and other plane based objects was improved (fixed normals), added shading and saturation variations (HSV). New models were also added to the scene.

Im trying to hide LOD3 tree models with fog, it's not perfect, but definitely looks better than before.

80 FPS + on GTX970 MSAA 4x and 1080p with a far greater rendering distance than previous demo.


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