Unreal Engine's MetaHuman Animator | Complete Step-by-Step Workflow

Published: 01 January 1970
on channel: Class Creatives
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Facial Motion Capture Animation Workflow - MetaHuman Animator, MetaHuman Creator, Quixel Bridge, Live Link Face App, and Autodesk Maya

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Timestamps

00:01 MetaHuman Animator: Unreal Engine's Facial Motion Capture Animation Plugin
00:35 Create New Project
00:55 Live Link Face App Installation & Setup
01:27 Unreal Setup Settings & Cache
02:10 Capture Source
02:36 Capture Manager
03:01 MetaHuman Identity Creation
04:29 Class Creatives Info
05:30 MetaHuman Performance
06:30 MetaHuman Unreal Control Rig Creation Process
06:49 MetaHuman Creator: Custom Mesh Workflow
07:41 Quixel Bridge UE5 Integrated Version
08:29 Quixel Bridge App: Autodesk Maya Export Process
09:19 MetaHuman Animator Sequencer & Conclusion

Over 6 Hours of video content featuring more than 70 Lectures!

In this foundation course we will be learning the fundamentals of Character Rigging for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).

Learn everything necessary for Character Animation and Rigging utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!

Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to rig and animate your custom created character from scratch.

We will cover the following core skill sets:

Getting started with Maya and understanding the interface

Joint placement and theory

Creating proper skinning & weights

Character setup and rig pose theory

Unreal Engine's A.R.T. rigging tools for Autodesk Maya

Understanding hotkeys to animate and rig quickly

Character Rigging to prepare for animation

Animating with keyframes

Animating a production ready walk cycle quickly and efficiently

Exporting the character rig, and animation to the Unreal Engine
Why Learn From Class Creatives?

This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.


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