Occlusion Culling is a technique that consists of rendering only the objects that are visible to the player, allowing performance improvements without affecting the player's experience.
In this video, I explain what Occlusion Culling is, when it should be used, and how to implement it in Godot.
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"Study And Relax" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/b...
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00:00 Introduction
01:22 How to Apply Occlusion Culling
02:34 Tip 1
02:45 Tip 2
02:57 Tip 3
03:12 Tip 4
03:35 Tip 5
03:52 Tip 6
04:12 Outro
Watch video How to render ONLY what the player sees in Godot online without registration, duration hours minute second in high quality. This video was added by user Koldwen 13 October 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 57 once and liked it 8 people.