How to show your level design portfolio work (and more)

Published: 04 February 2021
on channel: Steve Lee (Level and Game Design)
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Here's my second Level Design Questions video, where I answer 5 more questions about how to approach portfolio work, and talk about how my HL2 level helped get me my first 4 AAA jobs in the industry (including working on Dishonored 2).

If you like this video, please consider helping me make more (and join our Discord community!) by supporting my Patreon:   / stevelee_gamedev  

00:00 - Intro
00:07 - Question 1: What is the best way to show my work?
01:14 - Question 2: Are group projects better than solo ones?
02:14 - Question 3: How many portfolio pieces do I need?
03:07 - Question 4: How do I show my soft skills?
03:39 - Question 5: Isn't Half Life 2 too old to be relevent in a portfolio?

This video is a follow up to the previous 5 questions video, which is here:    • How to Improve your Level Design Port...  
And this is all part of my Talking About Level Design video series, which I've collected into this playlist:    • Talking About Level Design  

Discord server:   / discord  
My twitter:   / essell2  

#leveldesign


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