Unity Open World - #9 (Animation Controller)

Published: 16 January 2020
on channel: Arimac Studios
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Now we have implemented characters movement input, Its time to look into animatios. So, as the begining of a huge topic, I am going to download Idle, Walk, Run & Sprint animations from mixamo and setup the animation controller for our humanoid character. In this episode, I am going to setup the idle animation as the entry state for the animator state machine. It will be a looping animation. Also, I'll show you how to troubleshoot some common problems you will experience when trying to import mixamo animations to the unity project.
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