How I take a Maya Animation into Unreal Engine 5

Published: 07 January 2023
on channel: Axel Alvarez-Avalos
2,471
93

In this video, I demo my workflow for taking an Idle, Walk, and Run animation into Unreal Engine 5 and creating the blueprints from scratch.

Just wanted to add that this is my workflow and everyone’s workflow will be different. I hope this helps you all out!

Unreal Engine version 5.1

Chapters:
0:00 Intro Note (Welcome)
0:10 Exporting Skeleton and Mesh FBX
1:05 Exporting Animation FBX
2:00 Launching Unreal Engine
2:45 Setting Up Inputs
4:10 Importing FBX Files
5:50 Creating Blend Space 1D: Creation
7:05 Animation Blueprint: Creation
7:50 Character Blueprint: Creation
9:55 Character Blueprint: SpringArm Camera Creation
10:55 Character Blueprint: Adding Camera Rotations
12:50 Character Blueprint: Adding Basic Player Movement
15:05 Character Blueprint: Connecting Animation Blueprint
15:40 Character Blueprint: Commenting (Grouping)
16:05 Character Blueprint: Adding Sprint Movement
17:40 Animation Blueprint: Event Graph Setup
19:35 Animation Blueprint: Animation Graph Setup
20:05 Character Blueprint: Orient Rotation to Movement
20:30 Exit Note (Thank You)

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