Disruptor Beam CEO, Jon Radoff, and Senior Technical Designer, Jason Booth, discuss how they've created a massively multiplayer 3D space game that delivers the same level of polish players expect to see in PC and console gaming, but on phones and tablets - all leveraging Unity 5 features. They go into detail about how the Disruptor Beam team has used real time reflection probes and physically based rendering, as well as the content streaming and procedural rendering technology that Disruptor Beam built on top of the Unity 5 engine.
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