When starting a game, the best thing to do is make a prototype. It lets you test game mechanics quickly to see if your idea can go anywhere. Don't worry about art, scalability, comments, or good code - just get something working!
I've been developing this game intermittently for a year or so. In it, you build things to destroy stuff (more specifically you build siege engines to destroy "castles" or whatever). The goal is to make building fast, easy, and intuitive. I haven't found many 2d physics building games that give you a lot of freedom, so I decided to make my own! Also I love trebuchets.
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