UE4 Battle Royal Template Overview 2

Published: 12 June 2018
on channel: TechNova45
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25

This part 2 displays the ability to use consumables to heal up, and also a working dedicated server setup.
The clients can now specify what server IP to connect to.

The loby shows a list of players connected to the hosting server while updating their ping.

Get it here: https://www.unrealengine.com/marketpl...
If you need a build preview in the above link there's a download link for a functional client and dedicated server

The pickup system uses a data table to easily add and update new pickups in one place.

You can pick up weapons and items from the ground, add them to the inventory or auto equip if it's a main weapon like a rifle if one is not already equipped, the inventory supports drag and drop, on hover tooltips, equipping from the inventory to your main slots or the opposite, drop items, you can also drop a specific amount from an item that you have in your inventory like bandages/grenades etc. Inventory has a weight system, the player will be informed when you can't place/pickup in the inventory due to insufficient space.

Weapons can be reloaded, swapped and can shoot. All weapon animations are replicated, weapons are projectile based.

The project includes a minimap and an overview map that you can use to track your location and your teammates if the game mode is set to play in a team (50 vs 50 for example), you can add a marker in your overview map and that marker will be replicated to your friendlies with your own marker color. The minimap can track anything with custom textures and colors.

Players are constantly notified with game play information (Kills, players alive, kill feed etc)

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