Available for purchase on gumroad - https://gum.co/hnOtJ
All blend files also available on Patreon.
I just realized that I forgot to do one thing. For the color ramp that is created at (9:49) and is going into the bump node, set the white to 0.473. I found this improved the dirt texture.
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Intro: (0:00)
Scene setup: (0:33)
HDRI setup: (1:40)
Large displacement details: (2:54)
Adding some noise: (3:53)
Rendered progress: (4:51)
Adding more noise: (5:01)
Merging the displacements: (5:56)
Rendered progress: (6:21)
Adding hills: (6:38)
Rendered progress: (8:11)
Different camera angles: (8:28)
Rendered progress: (8:53)
Texture: (9:02)
Rendered progress: (11:11)
Mix shaders: (11:18)
Rendered progress: (11:24)
Group node creation: (11:31)
Landscape exploration: (14:25)
Adding more detail: (14:56)
Drawback of adaptive subdivision: (15:19)
Outro: (15:41)
Watch video Procedural Nodes (part 39) - Procedural Foothills Landscape in Blender online without registration, duration hours minute second in high quality. This video was added by user Sam Bowman 01 January 2021, don't forget to share it with your friends and acquaintances, it has been viewed on our site 3,655 once and liked it 151 people.