UE4 RPG WIP - Latest Updates (Camera Options, Magic, etc.)

Published: 14 February 2023
on channel: JmannDX GameDev
179
5

I added the Camera options I was playing with to the options menu in case players wanted to switch things up. Nothing huge there.

But I've been working on the Magic System. I overhauled how damage is calculated to take elemental resistances and weaknesses into account. To go with those damage updates, I went ahead and started the process of adding and updating the available Spells in game. I want to make sure that there are enough types of spells to keep things interesting. For instance, I want the player to use projectiles or beam attacks if that's what they prefer, so there will always be an option available no matter what resistances an enemy may have.

Sure it makes filling out a full suite of spells easier if I just copy/paste effects and things onto different spells, but I'd like to think I'm giving the player options no matter how they want to play. Like projectiles? Here's like, 4 spells with different damage types. Like AOE attacks? Here's 5 of them or whatever.


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