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Welcome back, this is part 3 of my blueprints howto series.
In this video we are going to learn about using blueprint interface with UE 5.2
So far what we have done from the previous video was some simple direct communication and casting. Links in the description below to watch that. Then you can jump back here.
Blueprint Interfaces (or Interface for short) allow for a common method of interacting with multiple types of objects that all share some specific functionality.
Version used: Unreal Engine 5.2
Unreal Engine Blueprints HowTo Part 1 - Overview
• Unreal Engine Blueprints HowTo Part 1...
Unreal Engine Blueprints HowTo Part 2 - Events and Casting
• Unreal Engine Blueprints HowTo Part 2...
Unreal Engine Blueprints HowTo Part 3 - Blueprint Interfaces
• Unreal Engine Blueprints HowTo Part 3...
Unreal Engine Blueprints HowTo Part 4 - Event Dispatchers
• Unreal Engine Blueprints HowTo Part 4...
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