Welcome to the series! My goal by the end is to teach you the necessary tools needed to create your own plugins, whether it be a small mod or an entire gamemode overhaul! Hope you enjoy :)
In this video I'll be showing you guys how to set up a local test server easily, and setup your test plugin project using Visual Studio Community.
////////RESOURCES\\\\\\\\
EZ-Rust (Windows): https://www.dropbox.com/s/h4y55wea4kb...
EZ-Rust (Ubuntu): https://www.dropbox.com/s/m2o91uzov05...
RustOxideUpdate Source Files: https://www.dropbox.com/s/ptlrqhsibqx...
^Not needed for this tutorial, but if you would like to read the source code here you go!
My GitHub :
https://github.com/SlappyBacon
Code Snippet:
(Your code should look something like this by the end)
using Oxide.Core;
using Oxide.Core.Configuration;
using Oxide.Game.Rust.Cui;
using ProtoBuf;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Test Rust Plugin", "Author Name Here", "0.0.1")]
public class TestRustPlugin : RustPlugin
{
void Init()
{
}
}
}
Watch video (RUST) How To Write Plugins - Part 1: Setting Up online without registration, duration hours minute second in high quality. This video was added by user Slappy_Bacon_ 17 November 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 7,06 once and liked it 10 people.