This workshop showcases the creative use of digital tools commonly used in schools, but not often together – Minecraft Education, Adobe Aero (AR) and ClassVR. View demonstrations of how these digital tools can be used separately and together to build augmented reality experiences. Participants will be encouraged to download scenes to personal devices to transform the physical space into an interactive, experiential augmented learning environment. Jason will present a range of use cases that realise the benefits of this mode of learning, with examples of student work from his own classes.
Chapters:
00:00 Introduction
01:34 Discovering new AR possibilities
04:35 Adobe Aero + Smithsonian Institute + Hydrous collaboration - Dive at Home
07:43 Try yourself - Dive From Home II
11:06 Quotes and research on AR
14:25 Hardware and software required
15:43 Minecraft Education
19:35 Adobe Aero
21:20 ClassVR
22:49 Example 7 Design Technology
28:02 Demo of Minecraft Education structure_block
33:12 Demo of importing GLB files into Adobe Aero
37:48 Demo of importing GLBs to make and deliver ClassVR playlist
Links to AR quotes/references:
https://lumination.com.au
https://www.edsurge.com/news/2023-01-...
https://www.researchgate.net/institut...
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