In-Game Shop (Part 1) | How To Make YOUR OWN Fighting Game | UE4/UE5 & C++ Tutorial, Part 170

Published: 30 April 2023
on channel: Shawnthebro
545
33

Here is the one-hundred and seventieth installment of the Unreal Engine 4 and C++ Fighting Game Tutorial series. In this episode, I go over creating an in-game shop and store, making a structure for unlockable and purchasable items, and dynamically populating the items available in the shop.

Document with all planned topics and tutorials: https://docs.google.com/document/d/1a...

This set of tutorials will help you create games in Unreal Engine and C++ that are similar to (but not limited to): Street Fighter, Tekken, Mortal Kombat, Killer Instinct, Super Smash Brothers, Skullgirls, BlazBlue, Guilty Gear, Fury Strike: 80s Beatdown, and the Injustice series.

Thanks for watching my video. Please let me know your thoughts and feel free to reach out to me!

EPISODE LIST:

► ALL EPISODES CAN BE FOUND IN THIS PLAYLIST:    • Fighting Game Tutorial (Unreal Engine...  
► Part #141 (Controller Disconnected Pop-Up):    • Controller Disconnected! | How To Mak...  
► Part #142 (Video Demos in Move List):    • Video Demos in Move List! | How To Ma...  
► Part #143 (Advanced Blocking Mechanics):    • Advanced Blocking Mechanics! | How To...  
► Part #144 (Advanced Pause Menu):    • Advanced Pause Menu! | How To Make YO...  
► Part #145 (Advanced Move List (Part 1)):    • Advanced Move List (Part 1) | How To ...  
► Part #146 (Advanced Move List (Part 2)):    • Advanced Move List (Part 2) | How To ...  
► Part #147 (Multi-Button Inputs (Part 4)):    • Multi-Button Inputs (Part 4) | How To...  
► Part #148 (Advanced Move List (Part 3)):    • Advanced Move List (Part 3) | How To ...  
► Part #149 (Upgraded Wall & Ground Bounces):    • Upgraded Wall/Ground Bounce! | How To...  
► Part #150 (Gathering & Displaying Frame Data):    • Displaying Frame Data! | How To Make ...  
► Part #151 (Determining Startup, Active, & Recovery Frames):    • Startup, Active & Recovery! | How To ...  
► Part #152 (Implementing & Configuring Macros):    • Customizable Macros! | How To Make YO...  
► Part #153 (Implementing & Configuring Macros (Part 2)):    • Customizable Macros (Part 2) | How To...  
► Part #154 (Remapping Controls & Input Bindings (Part 2)):    • Remapping Controls (Part 2) | How To ...  
► Part #155 (Remapping Controls & Input Bindings (Part 3)):    • Remapping Controls (Part 3) | How To ...  
► Part #156 (Enhanced Memory Management & Level Streaming):    • Enhanced Memory & Streaming | How To ...  
► Part #157 (Creating Auto-Scrolling Credits):    • Auto-Scrolling Credits | How To Make ...  
► Part #158 (Making More Exciting Credits):    • Making More Exciting Credits | How To...  
► Part #159 (Break Throws & Grapples):    • Break Throws & Grapples | How To Make...  
► Part #160 (Counter Hit):    • Counter Hit | How To Make YOUR OWN Fi...  
► Part #161 (Multi-Button Inputs (Part 5)):    • Multi-Button Inputs (Part 5) | How To...  
► Part #162 (Calculating Frame Advantage/Disadvantage):    • Frame Advantage/Disadvantage | How To...  
► Part #163 (True Fighting Games Hitboxes):    • True Fighting Games Hitboxes | How To...  
► Part #164 (Unique Sound Effects For Each Hitbox):    • Unique Sound For Each Hitbox | How To...  
► Part #165 (Combos & Combo Counter):    • Combo System & Combo Counter | How To...  
► Part #166 (Combo Ratings & Rankings):    • Combo Ratings & Ranks | How To Make Y...  
► Part #167 (Hitstun Decay & Deterioration):    • Hitstun Decay/Deterioration | How To ...  
► Part #168 (End-of-Round Combos):    • End-of-Round Combos! | How To Make YO...  
► Part #169 (Damage Decay & Scaling):    • Damage Decay & Scaling! | How To Make...  
► Part #170 (In-Game Shop & Store):    • In-Game Shop (Part 1) | How To Make Y...  
► Part #171 (In-Game Shop & Store (Part 2)):    • In-Game Shop (Part 2) | How To Make Y...  

OTHER PROGRAMMING VIDEOS:

► Super Smash Brothers Tutorial (Part #1):    • How To Make YOUR OWN Super Smash Bros...  
► Third-Person Action Tutorial (Part #1):    • How To Make YOUR OWN Third-Person Gam...  
► First-Person Shooter Tutorial (Part #1):    • How To Make YOUR OWN First-Person Sho...  
► Action RPG Tutorial (Part #1):    • How To Make YOUR OWN Action RPG! | Un...  
► Custom Horror Game Camera (Camera Lag):    • Smooth Camera Movement + Camera Lag (...  
► Download & Importing FREE Assets From Mixamo:    • How To Import FREE Mixamo Models and ...  
► Unreal Engine and Source Control (Perforce) Tutorial (Part #1):    • How To Use SOURCE CONTROL In UE4! | U...  


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► Music: Mitchell Hartwell.


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