Scriptable Objects are an immensely powerful yet often underutilized feature of Unity. Learn how to get the most out of this versatile data structure and build more extensible systems and data patterns. In this talk, Schell Games shares specific examples of how they have used the Scriptable Object for everything from a hierarchical state machine, to an event system, to a method of cross scene communication. Sample project: https://github.com/roboryantron/Unite...
Ryan Hipple (Principal Engineer, Schell Games)
0:00 Intro
2:38 Engineering Pillers
7:04 ScriptableObjects Basics
15:26 Modular Data
27:50 Event Architecture
38:30 Runtime Sets
45:32 No More Enums
50:33 Asset Base Systems
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