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This is for the PSOne / PS1 / PlayStation platform
Beetle PSX HW is a port/fork of Mednafen's PSX module to the libretro API. It can be compiled in C++98 mode, excluding the Vulkan renderer, which is written in C++11 for the time being. Beetle PSX HW currently runs on Linux, OSX and Windows.
Notable additions in this fork are:
PBP and CHD file format support, developed by Zapeth;
Software renderer internal resolution upscaling, implemented by simias;
An OpenGL 3.3 renderer, developed by simias;
A Vulkan renderer, developed by TinyTiger;
PGXP perspective correct texturing and subpixel precision, developed by iCatButler;
The Beetle PSX HW core has been authored by Mednafen Team
The Beetle PSX HW core is licensed under GPLv2
#PS1 #Playstation #psx
0:00 - Introduction to PS1 4K emulation
0:11 - Download Beetle PSX HW core for RetroArch
0:39 - Load a PS1 game with Beetle PSX HW
0:54 - Configuring PS1 games to run in 4K
1:05 - Increase PS1 Resolution from 240p to 4K
1:28 - Disable PS1 dithering pattern
1:39 - Enable PGXP Geometry correction for PS1 games
2:03 - PS1 Graphics comparison, 240p vs 4K with PGXP
Watch video Sony PlayStation PS1 - 4K Emulation Guide - RetroArch PGXP online without registration, duration hours minute second in high quality. This video was added by user Retro Crisis 28 January 2022, don't forget to share it with your friends and acquaintances, it has been viewed on our site 62,034 once and liked it 967 people.