Sony PlayStation PS1 - 4K Emulation Guide - RetroArch PGXP

Published: 28 January 2022
on channel: Retro Crisis
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PS1 CRT Shader/Filter -    • Sony PlayStation PS1 - RetroArch CRT ...  

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This is for the PSOne / PS1 / PlayStation platform

Beetle PSX HW is a port/fork of Mednafen's PSX module to the libretro API. It can be compiled in C++98 mode, excluding the Vulkan renderer, which is written in C++11 for the time being. Beetle PSX HW currently runs on Linux, OSX and Windows.

Notable additions in this fork are:
PBP and CHD file format support, developed by Zapeth;
Software renderer internal resolution upscaling, implemented by simias;
An OpenGL 3.3 renderer, developed by simias;
A Vulkan renderer, developed by TinyTiger;
PGXP perspective correct texturing and subpixel precision, developed by iCatButler;

The Beetle PSX HW core has been authored by Mednafen Team

The Beetle PSX HW core is licensed under GPLv2

#PS1 #Playstation #psx

0:00 - Introduction to PS1 4K emulation
0:11 - Download Beetle PSX HW core for RetroArch
0:39 - Load a PS1 game with Beetle PSX HW
0:54 - Configuring PS1 games to run in 4K
1:05 - Increase PS1 Resolution from 240p to 4K
1:28 - Disable PS1 dithering pattern
1:39 - Enable PGXP Geometry correction for PS1 games
2:03 - PS1 Graphics comparison, 240p vs 4K with PGXP


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