Projected Texture Eyes in Blender 2.9, Part 5: Gradient Lines and Masks
Creating a handy group for creating masks and lines from any gradient texture.
Projected Texture Eyes is a method where you move the texture across the geometry, instead of moving the geometry itself. I've used this method in most of my characters, including my Reimu and Rei projects. This setup is a convenient group with multiple useful nodes to help you build your own setup, or you can use existing procedural or image textures. Comment, or message me on social media if you need help! (See About page for contact info.)
If you want to support me, the file is available for my tier 2 Patrons through the end of March ($4), or on Gumroad ($6). Or follow the videos to build it yourself! And please Like and Subscribe, and follow me on Twitter for regular posts.
/ aversionreality
/ aversionofreality
https://gum.co/jNlkJ
http://www.aversionofreality.com/
Blog post:
http://www.aversionofreality.com/blog...
00:00 - Intro
00:11 - Making the masks with Color Ramps
03:02 - The group we're building
04:28 - Map Range is a 2 stop color ramp
07:23 - Interpolation options
09:05 - The sections of the group
09:54 - Position and Thickness setup
10:48 - Using Maximum node to set a minimum value
13:39 - Splitting the Thickness
14:54 - Setting up the Group
15:46 - Making a line with Absolute math
17:44 - Line relative position
19:10 - Feathering the line
20:36 - More node organization
21:13 - Zero thickness fix
23:04 - Group outputs
23:46 - Feathering the masks
25:43 - Third output and mask setup
27:11 - Line offset
28:53 - The end
Watch video Projected Texture Eyes - 5: Gradient Lines and Masks online without registration, duration hours minute second in high quality. This video was added by user aVersionOfReality 16 March 2021, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,137 once and liked it 43 people.