Turn on subtitle for details.
Here briefly introduce the method of using collision triggers in vnphy to simulate dynamic footstep sounds in studio. Collision triggers are suitable for triggering certain actions or sound effects based on the relative position of objects in a dynamic scene. When setting them up, two collision bodies are required, and at least one of them needs to be set as a rigid body. You can search for the specific conditions of collision events in Unity for more information.
My site: / c360plugins
Watch video Using VNPHY simulate dynamic footstep online without registration, duration hours minute second in high quality. This video was added by user CountD360 24 March 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,53 once and liked it 2 people.