Using VNPHY simulate dynamic footstep

Published: 24 March 2023
on channel: CountD360
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Here briefly introduce the method of using collision triggers in vnphy to simulate dynamic footstep sounds in studio. Collision triggers are suitable for triggering certain actions or sound effects based on the relative position of objects in a dynamic scene. When setting them up, two collision bodies are required, and at least one of them needs to be set as a rigid body. You can search for the specific conditions of collision events in Unity for more information.
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