The S.T.A.L.K.E.R. series enjoyed its fair share of critical and commercial success back in the day, about a decade and a half ago (or thereabouts), but it's fair to say that many who'll be playing the upcoming S.T.A.L.K.E.R. 2: Heart of Chornobyl aren't going to go in with too much familiarity with its predecessors, if only thanks to how long it has been since the series' last instalment. There's a good chance, then, that many are going to be surprised by what kind of experience it's going to be.
Because as those who've played past games – or those who've been paying attention to what developer GSC Game World has shown of S.T.A.L.K.E.R. 2 prior to launch – will tell you, the upcoming shooter isn't going to be your typical open world experience. From the way it is designed to the core philosophies that the entire gameplay is built around, S.T.A.L.K.E.R. 2 is likely going to be a rather unique kind of experience that doesn't much care about streamlining or simplifying itself to appeal to as large of an audience as possible.
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