5 Principles of Game Design

Published: 22 November 2020
on channel: Field of View: The Art of Game Design
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In our first episode, we interview seven game developers about five game design principles. We explore the special spark that makes the medium of games unique, and each creator approaches it with their own particular lens and expertise.

Topics:

00:00 Vision
6:11 Agency
14:46 Game Feel
23:56 Systems
30:59 Discovery

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Guests:

Rand Miller (Cyan, Inc.)


Robyn Miller


Chris Sutherland (Playtonic Games)


Hamish Lockwood (Playtonic Games)


Darren Korb (Supergiant Games)


Mike Rayhawk


Kan Gao (Freebird Games)


Art by Matthew Taranto


Additional audio editing by Daniel Ran


Games:

realMyst: Masterpiece Edition
Shadow of the Colossus
Minecraft
Journey
Myst
Outer Wilds
Riven
Pathologic 2
The Legend of Zelda: Breath of the Wild
Banjo-Kazooie
Yooka-Laylee and the Impossible Lair
Yooka-Laylee
Hades
Pyre
To the Moon
Super Smash Bros.
Divinity Original Sin
The Elder Scrolls III: Morrowind
Obduction
The Last of Us Remastered
Paper Mario: The Origami King
Super Mario Maker 2
Red Faction: Guerilla Re-Mars-tered
World of Warcraft
Transistor
Bastion
Super Mario 64
Half-Life Alyx
Moss
SUPERHOT VR
Cuphead
The Legend of Zelda: The Wind Waker HD
Sonic Generations
Rock Band
Overwatch
Hitman 2
The Manhole
Super Smash Bros. Ultimate
Plants vs. Zombies
Portal
The Legend of Zelda: Majora's Mask
Firewatch
Myst III: Exile
Super Mario Odyssey
Metroid Prime
Myst: Uru

Music:

Catalyst - Mirror's Edge Catalyst


BaCl2 - Surviving Mars


Mo - Surviving Mars


The Magnetic Tree - Dustforce


Swimming While it Rains - Dustforce


It's Not Supposed to Be Snowing - Dustforce


Early Development - Satisfactory


Main Menu - Satisfactory


The Museum - Outer Wilds


Space - Outer Wilds


The Ancient Glade - Outer Wilds


Other:

NoClip


Peter Sanderson


LEGO Land


JD Brick Productions


Nvo


LEGO


Midwinter Minis


Beyond the Brick


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