This video is a part two of the series in which we walk step bus step through a process of creating a game ready weapon asset. We pick up where we left off in the previous part and build the new low-poly topology for our mesh.
We’ll take a look at two approaches to this process: one is staying within zbrush and utilising the tool available to us from within, the other is doing the process in autodesk maya.
We’ll talk about advantages and disadvantages of using either, learn to avoid common mistakes and see how we can use both programs’ strengths to get our new mesh as close to the original as possible for correct eventual normal map projection.
Hope you enjoyed this tutorial Stay tuned for more!
This tutorial was created exclusively for Edge-CGI by Eugene, feel free to check out his artstation to see more of his work!
https://www.artstation.com/artist/eue...
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Watch video #2 Game Axe Asset Creation Series - Retopology in Zbrush & Maya HD online without registration, duration hours minute second in high quality. This video was added by user Edge-CGI 3D Tutorials and more! 31 August 2016, don't forget to share it with your friends and acquaintances, it has been viewed on our site 18,18 once and liked it 31 people.