In this week’s Invoke Studio Sessions, Kent covers the newly released Flux ControlNet capabilities integrated into the canvas. We’ll explore various techniques for using Flux ControlNet, and see how they compare to SDXL Controlnet models to create and refine detailed images, focusing on complex scenes such as cathedrals and taverns. The session includes comparisons between SDXL and Flux models, showcasing workflows like inpainting, depth mapping, and outpainting, while experimenting with challenging 3D model designs. We also address GPU limitations and discuss strategies to balance creativity and hardware constraints.
Chapters (AI-Generated):
0:00 – Intro and Overview of Flux ControlNet
0:25 – Loading 3D Models and Credits to Creators
1:03 – Preparing the Gothic Cathedral Challenge
2:30 – Workflow: From Sketchfab Models to the Canvas
4:20 – SDXL vs Flux Comparison on Depth ControlNet
7:00 – Testing GPU Limits with Complex ControlNet Layers
12:00 – SDXL Depth + Scribble: Refining Cathedral Scene
15:05 – Image Transformation with New Control Layers
19:50 – Setting Up Fantasy Tavern and Village Scene
27:15 – Outpainting Workflow: Adding Surrounding Elements
36:15 – Finalizing Scenes and Aesthetic Adjustments
54:05 – Viewer Questions and Fun with Flux ControlNet
Invoke Studio Sessions are live events recorded regularly on Invoke’s Discord channel. We take a design challenge from our community and spend an hour working through it while community members follow along, ask questions, and design with us.
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