Using Blueprint Interfaces In UE4 (Send Data Between Blueprints, Without Casting)

Published: 20 January 2021
on channel: GDXR
10,385
259

Updated Discord invitation:   / discord   #UnrealEngine #Blueprints #Interface

► Description
In this video, I show how we can use Blueprint Interfaces to send information between multiple blueprints instead of casting to make your project better.

If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first.

1. Installing UE4 from Source code (contains more up to date Quest features)
   • Installing UE4 4.25 from Oculus source  

2. Installing Android Studio (Required to create Oculus Quest projects in UE4.25+)
   • Installing Android Studio SDK & NDK F...  

3. My Oculus Quest 1 Settings (These are different to the Quest 2)
   • My Oculus Quest 4.25 Build Settings (...  

4. My Oculus Quest 2 Settings
   • Quest 2 Settings You Should Use (Fix ...  
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► Join the Discord:   / discord  
► Patreon:   / gamedevxr  
► Twitter:   / gamedevxr  
► Instagram:   / gamedevxr  

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PC SPECS:
► GTX 2070 Super
► I9-9900K
► 32GB Ram

Equipment
► Keyboard : HyperX Alloy Origins
► Mouse : Anker® Ergonomic Optical USB Wired Vertical Mouse
► Mic : Trust GXT 232
► Web Cam :
► Screen : AOC I2367fh 23-inch LED
► Headset 1 : Oculus Quest 128gb
► Headset 2 : Oculus Rift + Motion Controllers
► Headset 2 : Oculus Quest 2
► Graphics Tablet : Wacom Cintiq 13hd


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