One of the two components that go into Walking While Talking. This state occurs when you interact with an object or NPC while an item is queued. You can either:
-interact with objects on the same frame you quick use an item. (this doesn't work for NPCs)
-queue two items by pulling up ring menu on the same frame as quick use and then interact with an NPC between the two uses.
The effect is that you retain your current animation state and directional input because the game thinks you are still using an item, but locks movement because you are interacting with something.
Item queuing works by delaying the usage of an item by performing an action and using an item simultaneously
-jumping and using an item during the landing animation
-rolling and using an item during the roll animation (you can roll with your weapon out for WWT)
-quick using an item and pulling out the ring menu on the same frame
-by using ring menu during an attack (this is the one used for WWT)
Having your weapon out while queuing an item sets up for WWT
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