Game Blog - Game World Preview of Custom JS Game Engine

Published: 26 August 2023
on channel: Creator Brew - Experimenting & Sharing
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From Unity to Web - using pure Javascript to create a game that was done in Unity. It is a concept rebuild to save on file size and load time - not a WEBGL export, created a custom engine to make a node world zapper that can be extended.

This is close to the final product. Lots of details to account from toggle states of sounds, keep the instructional voices in sync and tracking of the hot spot zaps behind the scenes.

The code isn't that long to create this. The process is using Maya for layout and hotspots and Three.js for the displaying of the worlds. The code is all the interaction things bridging the 3D world to the interaction of the JS to track the game progress and feed the analytics matrix. If it wasn't for the analytics the code would be half as big.


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