How I Saved My Game . . . (literally)

Published: 11 April 2024
on channel: Thomas Stewart
3,040
198

In this #devlog, I discuss how I implemented a custom save system to save the data in my #indieGame. This was easier than I expected - now players can save their procedurally generated levels. Thanks for following my self-employment journey creating video games as a solo #indieDev.

Wishlist Bridges & Docks
➤ https://store.steampowered.com/app/27...

Buy Tanks, But No Tank
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➤ XBOX: https://www.xbox.com/en-us/games/stor...
➤ PLAYSTATION: https://store.playstation.com/en-us/c...

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