The state pattern is a programming pattern that is also known as a Finite State Machine or FSM is a pattern that can be very useful for systems with a small to a medium number of distinct states or behaviors. The pattern can help to clean up and make it very clear exactly WHAT code is running.
Game Programming Pattern Book (affiliate): https://amzn.to/315mVBg
Blog Post on State Pattern: https://onewheelstudio.com/blog/2020/...
Project Files: https://github.com/onewheelstudio/Pro...
Become A Channel Member: / @onewheelstudio
My video and streaming kit: https://kit.co/onewheelstudio/tutoria...
Timecodes
Intro 0:00
Project Description 0:50
Programming with IFs 1:10
State Pattern Simple 2:04
State Pattern Class-Based 5:03
Final Thoughts 8:52
Outtakes 9:52
Discord: http://discord.onewheelstudio.com
Patreon: / onewheelstudio
Twitter: / onewheelstudio
Devlog: https://onewheelstudio.com/
Twitch: / onewheelstudio
#UnityTutorial #GameDevelopment #programmingpatterns #csharp #statepattern #finitiestatemachine #fsm
Watch video The State Pattern (C# and Unity) - Finite State Machine online without registration, duration hours minute second in high quality. This video was added by user One Wheel Studio 28 June 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 70,648 once and liked it 1.8 thousand people.