OPTIMIZE and IMPROVE your game with OBJECT POOLING (Unity Tutorial)

Published: 17 November 2019
on channel: BMo
13,026
421

Instantiating a lot of objects?

You can optimize your game and improve performance by following this Unity Tutorial and implementing object pooling!

Creating and deleting objects aren't necessarily expensive (computationally) on their own, but once you find your game creating the same object hundreds of times, its time to do better.

This is where Object Pooling comes in. Instead of creating and deleting objects, we're simply enabling and disabling from a pool of objects created at startup.

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ASSET LIST
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2D Space Kit: https://assetstore.unity.com/packages...

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#bmo #unity #gamedev


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