Using WebGL and the De-Panther Fork of Mozilla's Unity WebXR Exporter, we will be taking a look at how to setup your first WebXR project exported from Unity. Step by step, we will be importing in De-Panther's WebXR Github Repo and Interaction system and then using the Desert Sample Scene as our base project. From there, we will use WebGL with the Unity WebXR Exporter that is part of XR Management in order to create an HTML 5 build. And then finally, we will need to setup an HTTPS Web Server with npm in order to view project from Oculus Quest.
De-Panther WebXR Unity Exporter : https://github.com/De-Panther/unity-w...
NodeJS : https://nodejs.org/en/download/
HTTP Server: https://www.npmjs.com/package/http-se...
OpenSSL : https://stackoverflow.com/questions/3...
HTTPS Server Commands with NodeJS:
openssl req -newkey rsa:2048 -new -nodes -x509 -days 3650 -keyout key.pem -out cert.pem
http-server -S -C cert.pem
Chapters:
0:00 WebXR Thoughts
2:31 Github Repos
5:03 Sample Scene
06:07 Build & Player Settings
7:07 XR Management
9:00 HTTP Server
12:30 Demo
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