In this video, we go over my process of recreating Sebastian Lague’s slime mold simulation using WebGPU and TypeScript.
We start with an introduction to WebGPU. Then we learn about what compute shaders are and how they can be useful for tasks like image processing, training AI models, terrain generation, and particle effects. After that, we go over the render pipeline I made to create the slime mold simulation and finish with a demo.
👉 Demo - https://suboptimaleng.com/slime-sim-w...
📖 Code - https://github.com/SuboptimalEng/slim...
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== [ Resources ] ==
Jeff Jones Research Paper - https://uwe-repository.worktribe.com/...
Sebastian Lague's Code - https://github.com/SebLague/Slime-Sim...
Sebastian Lague's Video - • Coding Adventure: Ant and Slime Simul...
WebGPU Fundamentals - https://webgpufundamentals.org/
WebGPU Tutorial Series - https://codelabs.developers.google.co...
== [ Timestamps ] ==
00:00 Slime Mold with WebGPU
00:34 What is WebGPU?
01:09 What are Compute Shaders?
02:09 Slime Simulation Demo
== [ Music Credits] ==
Nujabes - Aruarian Dance
== [ Tags ] ==
#suboptimal #webgpu #shaders #typescript #javascript
Watch video I Tried Coding a Slime Mold Simulation in WebGPU online without registration, duration online in high quality. This video was added by user Suboptimal Engineer 24 December 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 493 once and liked it 40 people.