Cinema 4d to Unreal Engine rigging & animating a single mesh

Published: 13 November 2023
on channel: Cart & Horse
1,379
46

In this video we are going to cover the workflow of Cinema 4D to Unreal Engine rigging & animating a single mesh. We are focusing on creating rigs for objects that are not easily done in software like Mixamo or Accurig. This is one of the most common rigging workflows, which focuses on binding joints to a single mesh. Next, we will also cover how you can use this rig (either IK of FK) to create individual animations that will import into Unreal Engine.

Sketchfab hand model
https://sketchfab.com/3d-models/giant...


00:00 - intro
00:54 - models
05:07 - rig setup
08:57 - binding
11:20 - FK
11:51 - joint zero
12:31 - IK
13:46 - pose morph
15:42 - animating
18:48 - finger flapper
19:53 - exporting
21:03 - import to Ue
24:09 - Ue animations


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