Nier: Automata (Japanese: ニーア オートマタ Hepburn: Nīa Ōtomata?, stylized as NieR: Automata) is an action role-playing video game developed by PlatinumGames and published by Square Enix for PlayStation 4 and Microsoft Windows. The game released worldwide in 2017: it released in Japan in February, and is set for a March release in the West. Nier: Automata is a sequel to the 2010 video game Nier, a spin-off of the Drakengard series. Set in the midst of a proxy war between machines created by otherworldly invaders and the remnants of humanity, the story follows the battles of a combat android, her companion, and a fugitive prototype. Gameplay combines role-playing elements with action-based combat and mixed genre gameplay similar to that of Nier.
Production began in 2014, with series creator Yoko Taro, producer Yosuke Saito, and composers Keiichi Okabe and Keigo Hoashi returning to their respective roles. PlatinumGames co-founder Atsushi Inaba served as the executive producer for the title, while regular Square Enix artist Akihiko Yoshida designed the main characters. The story was based around themes similar to Taro's earlier works, such as people's impulse to kill, while also incorporating issues such as confronting of prejudice and escaping difficult situations. The goal was to make a Nier game true to the spirit of the original, while simultaneously crafting better gameplay combat. As a project entirely new to the developers, the staff at PlatinumGames faced multiple challenges when developing its gameplay and open world environment.Nier: Automata is an action role-playing game set on a post-apocalyptic Earth thousands of years after the events of the original Nier.[1] The player takes the role of combat androids from the YoRHa units across an open world environment. In addition to standard navigation on foot, using a special item can summon a wild animal the player character can ride, and in some scenarios a flying mech is available for fighting enemies.[2][3] As with the previous game, during navigation in some environments, the camera shifts from its standard third-person view to an overhead or side-scrolling perspective.[4] Some areas also include platforming puzzles requiring the character to navigate via jumping between platforms or over obstacles. The player can complete side quests for non-playable characters found in hub locations, where the player can also purchase items and consumables which recover health.[3]Combat is action-based, with the player characters fighting enemies in real-time in a variety of in-game environments. During battle, the character can use light attacks—which are fast but weak—and heavy attacks—slow and more powerful. During combat, the player character can evade enemy attacks, and if a button press is timed right that character can gain temporary invulnerability and launch a counterattack which deals heavy damage. The character is also assisted by their Pod, a flying robot assistant which launches ranged attacks which can be customized, varying from simple gunfire to a heavy-hitting hammer attack. Characters can access four different weapon types in battle: short swords, long swords, bracers, and spears. When attacking, the character can alternate between both weapon types and attacks to create combination attacks. Attacks with different weapon types can also be charged up and launched for higher damage.[2][4] Weapon Stories, a recurring element in both Nier and the Drakengard series, where weapons found around the world have stories attached to them, are also planned.[5]
As the player characters progress, they gain experience levels, increasing their health, defense, and attack power.[2] Character customization is handled through Chips, items installed into the player characters that adjust some of their attributes; these chips can do thing such as alter the HUD to show enemy health and damage and grant status buffs to the player characters. The number of Chips that can be installed at any one time are limited by how many slots a character has. Chips can either be purchased at shops or picked up from defeated enemies.[3][6] If the player character dies, they respawn at their previous save point. The player character can then find their original body and either retrieve items and experience left with it to gain a bonus, or attempt to repair it. If successful, the body is resurrected as a temporary ally, but if unsuccessful, it becomes an enemy the player can defeat for an extra bonus.[2]
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