Newtonian Mechanics in Flight Simulators | Aerodynamics in X-Plane 11 (4/4)

Published: 30 December 2021
on channel: FlyByMax
4,352
303

Flight simulators are built on calculus and Newtonian mechanics. Using only a couple of formulas, we can start to understand what guides the movement of objects in the real world, as well as in X-Plane 11 and Microsoft Flight Simulator 2020 (MSFS 2020).


My system specs:
RTX3070
32GB RAM
AMD Ryzen 9 3900
X-Plane 11.55 (Vulkan)


Add-ons used during recording:
Orbx TrueEarth
Origami Studios Gatwick EGKK
Aerosoft Frankfurt EDDF
Ortho4XP
World2XPlane
Zibo Mod 737-800
FlyJSim Q4XP
FlyJSim 727
Toliss A319
mSparks 744
Enhanced Skyscapes
Active Sky for XP


Timestamps:
0:00 Intro
0:57 Start of a journey
2:20 Calculus and flightsims
3:50 Why acceleration is useful
4:36 A continuous loop
5:27 Discrete and continuous time


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