Game development (Lesson 32 - Scuffs on objects with Blender and Gimp)

Published: 30 December 2016
on channel: Владимир СВЕТ Игродельский
4,767
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In this lesson you will learn how to create a semi-automatic mode scrapes and chips on the textures of objects based on the uv and using Blender and Gimp. You will learn how to export UV to an image (texture) and use it as a base to generate the effect of peeling paint on the edges of the object abrasions and other things.


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