Games are moving in a direction that leaves much to be desired at launch. But why should they be released in such a state? What does it take to optimize games?
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📺 Chapters:
0:00 - Intro
0:54 - What Not To Do
2:10 - The Render Engine
3:27 - Materials
4:18- LOD
5:45 - Code
9:30 - Outro
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🖥️ Links to my gear: (I get a commission from Amazon if used)
CPU: https://amzn.to/43hTIkF
GPU: https://amzn.to/3PnZMlS
RAM: https://amzn.to/3TB07Ea
Mic: https://amzn.to/3PnW5ww
Audio Interface: https://amzn.to/3x6yQk7
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📃Sources & Further Reading:
Sources:
https://en.wikipedia.org/wiki/Moore%2...
https://www.haroldserrano.com/blog/ho...
https://docs.unrealengine.com/5.0/en-...
https://www.makeuseof.com/what-is-nvi...
https://developerinsider.co/big-o-not...
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🎵 Music used:
Illusions - Anno Domini Beats
Intellect - Yung Logos
Jay Sweeps - Geographer
Rinse Repeat - DivKid
Virtual Roaming Charges - half.cool
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