Local multiplayer and split-screen functionality is much easier to implement than networked multiplayer. Unity's new input system makes it even easier with the built-in tools and components. Multiple Cinemachine cameras can also be used. C# events can be used to react to players joining or leaving.
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Timestamps
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0:00 Intro
1:29 The Basics
2:45 Initial Setup
4:26 Split Screen
5:49 Connection Controls
7:18 On Player Join
9:10 Toggling Objects
10:02 Cinemachine Cameras
12:14 Cinemachine Input Handler
13:20 THE END
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Watch video Local Multiplayer and Split-Screen - New Input and Cinemachine online without registration, duration hours minute second in high quality. This video was added by user One Wheel Studio 14 February 2022, don't forget to share it with your friends and acquaintances, it has been viewed on our site 30,315 once and liked it 733 people.