Local Multiplayer and Split-Screen - New Input and Cinemachine

Published: 14 February 2022
on channel: One Wheel Studio
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Local multiplayer and split-screen functionality is much easier to implement than networked multiplayer. Unity's new input system makes it even easier with the built-in tools and components. Multiple Cinemachine cameras can also be used. C# events can be used to react to players joining or leaving.

Tutorial Code: https://github.com/onewheelstudio/Adv...
Tutorial Blog Post: https://onewheelstudio.com/blog/2022/...
CodeMonkey Video (go to minute 9:00):    • Unity Layers, Layer Mask, Bitmask, Bi...  

Assets Used in the Video (Affiliate)
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Low Poly Megapolis: https://assetstore.unity.com/packages...
Toony Tiny People: https://assetstore.unity.com/packages...

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Video Gear List (Amazon Affiliate)
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Sony A6100 Camera: https://amzn.to/32logXz
Sigma 16mm 1.4 Camera Lens: https://amzn.to/3KA4Wr4
GoXLR (audio interface): https://amzn.to/35dmr03
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Other Links
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Timestamps
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0:00 Intro
1:29 The Basics
2:45 Initial Setup
4:26 Split Screen
5:49 Connection Controls
7:18 On Player Join
9:10 Toggling Objects
10:02 Cinemachine Cameras
12:14 Cinemachine Input Handler
13:20 THE END

#GameDevelopment #Unity3D #indiedeveloper


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