Houdini Custom Pyro Shader | Redshift, Renderman, Arnold

Published: 18 May 2021
on channel: Sadjad Rabiee
53,057
849

in this tutorial, you will learn how you can create a custom pyro shader for #Renderman, #Arnold, and #Redshift with the same features as the new Pyro Shader in #houdini for #Mantra and #Karma.

The main idea is to keep the same look of fire and explosion with those rendering engines to compare to Mantra.

If you are a beginner you can just check the second part of this video (Check below chapters).

** Download Pyro Shader HDAs (Prman, Redshift, Arnold) **
-- new version is added (Some BUGs fixed)
https://gum.co/PvjRz

** Download Project Files **
https://bit.ly/33QYdVx

========= Contents of Video (Technical) =========

00:00:00 - Introduction
00:02:16 - Dive inside Pyro Shader!
00:05:22 - How Arnold works with Pyro
00:10:13 - Volume Scattering Baking Method
00:13:36 - Implement Pyro Shader features in Arnold
00:37:20 - Implement Pyro Shader features in Renderman
00:45:59 - Implement Pyro Shader features in Redshift

========= Contents of Video (Beginners) =========

00:52:40 - How to use custom Pyro Shader in Arnold
01:02:40 - Volume Motion Blur Tips for Arnold
01:07:15 - How to use custom Pyro Shader in Renderman
01:12:10 - Volume Motion Blur Tips for Renderman
01:18:46 - How to use custom Pyro Shader in Redshift
01:28:59 - Volume Motion Blur Tips for Redshift


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