Unreal Engine RPG Tutorial Series #36 - Restricting casting and adding mana cost check

Published: 23 September 2021
on channel: Crystal Clear Game Studios
2,462
69

In this one we refine our spell system a bit further by restricting her casting ability for certain spell types, and implement checks to make sure she has enough mana to cast the spell, then once it's cast, removing that much mana from her bar


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