Recreating a Historical Portrait in 3D with Mahmoud Salah

Published: 11 July 2024
on channel: The Gnomon Workshop
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Follow along as Mahmoud reimagine’s a historical figure, from sculpting the facial details in ZBrush, aligning and enhancing the skin texture using Substance Painter, and using Arnold for look development and leveraging the Skin Shader. He dives deep into the eye setup and rendering workflow for realistic CG eyes and instructs how to use XGen in Maya to push the realism further with hyper-realistic brows, lashes, and stubble.

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