Create a Total War RTS Camera in Unreal Engine

Published: 13 February 2024
on channel: Scripted Adventure
4,667
150

🎮 Dive into the world of Real Time Strategy Games and create your own RTS camera in Unreal Engine using C++ and Enhanced Input Actions! Inspired by the iconic Total War series, this tutorial is perfect for developers looking to add dynamic camera controls to their games. 🚀

🔵 What's Inside:
In this video, we begin with a basic setup using the top-down starter template in Unreal Engine and then dive into the creation of a custom Camera Pawn and Game Mode class. The setup will teach you everything from setting up your game mode to designate the CameraPawn as the default Player Pawn class, to creating and configuring a blueprint class for your camera.

Our focus then shifts to implementing the Camera Pawn. This video covers enabling the mouse cursor in the Begin Play function to handling camera movement based on user input in the Tick function. You'll learn how to use keyboard input, mouse position, and viewport size to achieve smooth camera movement, along with customizing movement speed and screen edge padding.

Next, we explore the exciting part of this build - Enhanced Input Actions. We demonstrate how to add MappingContext and set up event handling from Input Actions. This includes creating event bindings for movement (WASD keys), zoom (mouse wheel), and rotation (middle mouse button), ensuring a fully interactive camera experience.

As we progress, you'll see how to configure Action Properties in the Unreal Editor, assign them to your blueprint, and finally, implement the input event functions.

By the end of this tutorial, you'll have a functional RTS camera, similar to the legacy cameras found in Total War games, with adjustable blueprint values for the perfect gameplay experience.

📚 What You Will Learn:
The fundamental concepts of RTS cameras in Unreal Engine using C++ and Enhanced Input Actions.

🔍 Topics Covered:
0:00 - Introduction to RTS Cameras
0:19 - Installation & Setup
0:43 - Create the Camera Pawn
2:40 - Edge Based Mouse Movement
7:07 - Enhanced Input Actions
10:30 - Enhanced Input Mapping Context
14:06 - Final Implementation
17:34 - Done

👍 If you find this video helpful, please like and subscribe for more Unreal Engine tutorials!

🔗 Relevant Links:

Unreal Engine Documentation https://docs.unrealengine.com/5.3/en-...

Thank you for watching, and see you in the next tutorial!

#unrealengine #GameDevelopment #rts #Cplusplus #Programming #Gaming #Tutorial #TotalWar #EnhancedInput #ue5 #camera #gamedev #eventhandling #blueprints


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