Download: https://kronbits.itch.io/unreal-racing
Game Development: / devtechart
Mastodon: https://mastodon.gamedev.place/@Davit...
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Using the ReShade TAA that includes a DeGhosting feature
ReShade TOOL: (https://reshade.me/)
TAA Shader: https://pastebin.com/kJZxQYpC
The shaders used in ReShade are made in HLSL.
Looking the code, uses the same TemporalAA implementation from EPIC + "magic" that i guess are DeGhosting features and other.
Tested and it adds TemporalAA with 0 ghosting, but quality/stability/perfomance is far to be as good as native TAA in UE.
Btw, this can be due it not takes in mind motion vectors. Seems i need to find some motion vector shader, add in the stack before the TAA and other stuff. Still doing some research.
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