Unreal Racing - ReShade TAA with Anti-Ghosting (AKA DeGhosting)

Published: 31 March 2023
on channel: Davit Masia
1,809
22

Download: https://kronbits.itch.io/unreal-racing
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Using the ReShade TAA that includes a DeGhosting feature
ReShade TOOL: (https://reshade.me/)
TAA Shader: https://pastebin.com/kJZxQYpC

The shaders used in ReShade are made in HLSL.
Looking the code, uses the same TemporalAA implementation from EPIC + "magic" that i guess are DeGhosting features and other.

Tested and it adds TemporalAA with 0 ghosting, but quality/stability/perfomance is far to be as good as native TAA in UE.

Btw, this can be due it not takes in mind motion vectors. Seems i need to find some motion vector shader, add in the stack before the TAA and other stuff. Still doing some research.


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