Customizing Normals - 8: Combining Normals with Surface Gradients

Published: 12 October 2022
on channel: aVersionOfReality
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So far in this series we've explored how to work with Normals in Geometry Nodes, and how to transfer them between meshes. Now we will get into our options to stack, layer, or otherwise combine multiple Normals together into a new shape. In this video we'll mostly talk about Surface Gradients as a prelude to Tangent Normal Mapping, which will come next.

Surface Gradients are a convenient way to add Normals together. You can't combine Normals by literally just adding them due to how the math works, so we convert them to a Surface Gradient first. And we can do that in either Geometry Nodes or Shader Nodes as the math is the same! But there are some limitations that we'll learn about.

Surface Gradient-Based Bump Mapping Framework:
https://jcgt.org/published/0009/03/04/

Blog posts for this series. Updates will be here!
https://www.aversionofreality.com/blo...#8
http://www.aversionofreality.com/blog...

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Timestamps:
00:00 - Intro + Summary
03:08 - Mixing Normals with Mixing
08:18 - Combining Positions
13:23 - Surface Gradients
22:36 - Face Decal Example
28:35 - Bump + Object Normal Example
33:19 - Normal Map + Normal Map Example
37:00 - Tree Example
38:27 - Outro


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