Battle Rat - How to create Deathmatch Arena Level Design in Unreal Engine 4 Tutorial

Published: 10 July 2020
on channel: Upside Down
1,486
32

Part 2 of my development series for Battle Rat.
Support the porject:
https://charity.games/

Before the timelaps of the design start I'll tell you my dev process behind the design and what things I'm looking for when creating a a game level.
In this part we block out of the first Deathmatch arena. I'll use 3Ds Max for the modeling and later import all the meshes in Unreal Engine 4. Once we get to the part of modeling I'll make few videos that show in depth everything I do.

I'm doing tutorial for 3D Artists that are beginners or already with some experience and want to improve their skills.
Some of the software I use :
3Ds max 2021, Zbrush 2020, Photoshop, Unreal Engine 4 and Substance Painter

Subscribe to my channel:
   / @upsidedowntutorials  

#BattleRat #3DsMax #UnrealEngine4 #GameDesign #FPS #Tutorial #3DsMax2021 #UVs #3DModeling #3DUVs #3DTutorial #GameArt #3DArt


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