OpenGL Fragment Shader Lighting Uniform Float Variable Ambient Lighting Visual Studio 2017

Published: 11 December 2017
on channel: LearningOpenGL
171
1

A Quick simple example of dynamic Ambient Lighting, using a Uniform Variable in the Fragment Shader. Thanks for watching!


Watch video OpenGL Fragment Shader Lighting Uniform Float Variable Ambient Lighting Visual Studio 2017 online without registration, duration hours minute second in high quality. This video was added by user LearningOpenGL 11 December 2017, don't forget to share it with your friends and acquaintances, it has been viewed on our site 171 once and liked it 1 people.