Fully-Animated Virtual Production (1 of 5). Rendering 360 panoramic HDRs in Unreal Engine

Published: 24 January 2023
on channel: Derek Flood
8,861
238

Series on integrating Unreal Engine (UE5) into a CG animation pipeline. This is also known as fully-animated virtual production or in-engine virtual production.

Part 1: How to get a 360 HDR panorama render out of UE5 to use for image-based lighting in Maya.
Unreal Engine playlist:    • VAD Maya to Unreal Lookdev: Import FB...  

Note: in UE5.0 in order to avoid overexposed EXRs, enable "Allocate History Per Pane" in the Panoramic Render settings section of the Movie Render Queue.

Download the Epic City Sample:
https://www.unrealengine.com/marketpl...

0:00 Series Introduction
0:55 Plugins & Project Settings
2:40 Camera placement and lighting for panoramic capture
4:09 Movie Render Queue Settings for HDR
6:48 Color space and exposure in Nuke
9:07 Arnold dome light in Maya


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